University of Utah
Fine Arts
FA Course Descriptions
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General Catalog Spring 2009
Posted Sep 30, 2008

Disclaimer: The course information below is current as of Sep 30, 2008, is intended for informational purposes only, and does not constitute a legal contract between the University of Utah and any person or entity.

This Web document is updated twice a year, on or about the first day of registration for Fall and Spring semesters.


2000  Computers and the Arts (3)
   This class introduces the basic concepts of the computer as a visual tool. Class participants apply those concepts through creative projects. The curricular strategy is that each new project builds on the previous one.

2300  Survey of Videogame Theory and Design (3) Cross listed as FILM 2300.
   Students of the course take a critical look at the artistic, but also the cultural, economic and social aspects of this expressive medium. We will examine several aspects of video games and gaming through a variety of theoretical lenses. We will delve into the artistic and design aspects of gaming, while exploring the historical, cultural, and societal issues concerning video games. We will cover the growing interest in game theory by academics as well as industry. Finally, we will uncover the technology itself and explore the legal issues of intellectual property and content regulation in our networked world.

3000  Designing for the Mind (3)
   This course addresses the interdisciplinary nature of arts technology, and provides the student with an overview of all the arts disciplines, how they think, and how they view technology as part of the creative process. Instruction includes guest lectures by faculty and students of the College of Fine Arts and others. This is a foundation course for the Certification in Arts Technology.

3030  Digital Arts: Theory and Practice of New Media (3)
   The history of New Media is at the nexus of postmodern inquiries into global cultural performances, creative practices, and information management. This course explores ?the genealogy of the computer as an expressive medium,? and asks: is it significant that our identities, in the global society in the 21st century, are increasingly constituted by our creation and consumption of new media? Coursework provides stimulus to speculate about the role of art, technology, and authority in a mass mediated global society.

3100  Intro:Net-Designing for the Web (4) Prerequisite: FA 2000 or instructor's consent.
   This course covers the concepts and practice of creating for the World Wide Web (www) using Macromedia Dreamweaver, and Adobe Photoshop and Illustrator. Through this project-oriented class, students learn the basics of Hypertext Markup Language (HTML) and site management, and learn to design for this new medium of creative expression. Advanced concepts include using Dynamic HTML, streaming and embedded video/sound, java applets, using plug-ins, and more.

3200  Experimental Animation, Video, and the Web (4) Prerequisite: FA 2000 or instructor's consent.
   This course is designed to help students establish an aesthetic and evolve a form that speaks of a personal vision. The spirit of this hands-on course is exploratory. Students are offered an introduction into the aesthetic, techniques, and historical evolution of experimental media.

3300  Introduction to Computer Music Technology (4) Prerequisite: FA 2000 or instructor's consent.
   Introduction to music production using computer technology. Topics include music notation, MIDI control, digital audio editing, and software sythesis as it relates to digital arts technology. Fundamental operation and interfacing of current digital audio computer hardware examined. For both musicians and non-musicians.

3350  Introduction to 3-D Computer Graphics (4) Prerequisite: FA 2000 or instructor's consent.
   This class provides a solid foundation in 3-D computer visual design processes, and it is especially recommended for non-animation majors. Students develop a working knowledge of realistic and non-realistic rendering, polygon modeling, and linear motion as it applies to the arts computing. Students will finish with a substantial portfolio of computer-generated work.

3400  Introduction to Digital Visual Effects (4) Prerequisite: FA 2000 or instructor's consent.
   The curriculum of the class will include basic techniques of video editing, compositing, and 2D effects animation for non-narrative and narrative applications. The class will use primarily Adobe After Effects. Experience with Final Cut Pro and PhotoShop is recommended.

3600  Writing for New Media (3) Fulfills Upper Division Communication/Writing.
   With the advent of CD ROM, DVD, and the World Wide Web, the role of the writer is changing. Today's writer must be keenly aware of the technological and creative ramifications of this new medium. This course will provide students with a theoretical base to write in various multimedia environments as well as the practical tools necessary to develop interactive, non-linear documents. Like a traditional writing course, Writing for New Media will cover the basics of writing: prewriting, drafting, and revising; however, students will learn how changes in the medium necessitate changes in the traditional mode. Topics covered will include, but are not limited to the following: History of Hypertext, Hypertext: Theory and Practice, Literary Theory and its Impact on New Media, The Non-linear Narrative, Writing for the Gaming Industry, Storyboarding, Web Authoring, Software Selection , Legal Issues for the Digital Writer, and Hypermedia and the Future.

3700  Multimedia Graphic Design for the Arts (4) Prerequisite: FA 2000 or instructor's consent.
   Looks at Adobe Photoshop as a tool to create rich media for photography, advertising, web pages, and animation. Related software includes Adobe Illustrator and others. Provides a thorough introduction to the use of digital imaging technology.

3730  Beginning Video Production and Editing (4)
   This is an introductory course in video production. Students learn the fundamentals of videography from an artistic as well as technical point of view, including preproduction shooting and editing.

3750  Game Development: Historical and Traditional Genres (4) Cross listed as FILM 4750. Prerequisite: FA 2000 or instructor's consent.
   This course examines several aspects of video games and gaming through a variety of theoretical lenses. This course will serve as an introduction to game design and survey the many roles behind video game development, both amateur and professional. Students will study the fundamentals of game design theory and incorporate them into 2D gaming projects. Students should be familiar with image editing and other basic computer skills. Students will assume various roles as they work in teams to make fully functional video games.

3760  Game Development: Contemporary and Alternative Genres (4) Cross listed as FILM 4760. Prerequisite: FA 2000 or instructor's consent.
   Students of this course will examine contemporary and alternative development techniques and processes of video games, moving beyond commercial gaming to map the realm of user and community created content such as mods, and web games, as well as alternative uses form video games that include edutainment, military, health and political games. Students will explore the various industry roles in videogame development cycles, providing students the opportunities to enact those roles in teams, creating video games together.

3800  Special Topics in Arts Technology (1 to 5) Prerequisite: Acceptance to the ArtsTech program and departmental consent.
   A variety of topics in arts and technology.

4000  Integrating the Arts into Academic Learning (3) Prerequisite: Successful completion of one of the following: ART 3015, DANC 3015, MUSC 3015, THEA 3015.
   The course assists elementary education majors with integrating the fine arts into the academic curriculum. It is a hands-on methods course designed to give confidence and direction in the planning of fine arts project experiences. Students will be required to design and implement interdisciplinary fine arts lessons in the public school classroom. The course builds on the foundations and knowledge gained from the core curriculum in Art 3015, Danc 3015, Musc 3015 and Thea 3015.

4100  Interactive Media Design (4) Prerequisite: FA 2000 or instructor's consent.
   Focus on concepts of interactive multimedia technology, using primarily Macromedia Flash. Projects combine graphics, sound, animation, text, and video to create interactive digital content for the web, although the technology can be distributed in many other mediums. Discussions include defining narrative in the digital age, and design layout and graphics with respect to aesthetic principles.

4200  Advanced Interactive Design & Game Development (4) Prerequisite: FA 2000 and either FA 3350 or FA 4100.
   Students will concentrate on the process of designing and programming fully interactive CD-ROM presentations with 2D and 3D environments, using computer gaming techniques as the primary perspective. The class will use Macromedia Director, Maya and Flash as the authoring tools. Some experience with Photoshop, Illustrator, and 3D modeling is recommended.

4250  DVD Design & Authoring (4) Prerequisite: FA 2000 or instructor's consent.
   Students will have a detailed look into DVD authoring. Tools will include Apple's DVD Studio Pro and After Effects. Other tools and processes are part of the curriculum such as Macromedia Director and Flash integration. Projects will include creating a fully functional DVD interface design. It is recommended that students already have some knowledge of Adobe Photoshop and Illustrator and some experience with basic 3D modeling software before taking this class.

4473  Integrative Arts and Technology (3) Prerequisite: Department consent required.
   Meets with HONOR 4473 and FA 6473. This interdisciplinary course explores how various art forms address TIME, SPACE, IMAGE, LIGHT, NARRATIVE, KINETICS and FORM, and how these concepts are engaged through the use of BODY, OBJECT, ENVIRONMENT and TECHNOLOGY. The class facilitates discovery of new and expansive possibilities for collaborative art making and performance through a variety of experiential activities, assigned studies, readings, discussions, and viewing/listening/analysis of exemplary works.

4500  Advanced Motion Graphics (4) Prerequisite: FA 2000 and two of the following: FA 3350, 3400, or 3700.
   Students engage and utilize advanced techniques of digital imaging, video editing, compositing, and 2D & 3D animated visual effects for both non-narrative and narrative project outcomes. The class toolset is: After Effects, Maya, Final Cut Pro, and PhotoShop. The curriculum builds on basic techniques of computer graphics and motion covered by several intro courses in the Arts Technology program.

4730  Advanced Video Editing and Production @ Utah Film (4)

4800  Capstone Projects for Certification (4) Prerequisite: Department consent required.
   For anyone pursuing the Certification in Arts Technology, this is the capstone course. Upon completion of other certificate requirements, students of every discipline gather to produce collaborative technology-based works under the supervision of Fine Arts faculty. These are considered capstone projects for Certification.

4850  Internship in the Arts Technology (3 to 8) Prerequisite: Department consent required.
   Allows students to receive credit for approved internship positions. Consultation with appropriate faculty member is required.

4900  Independent Research Project (1 to 5) Prerequisite: Acceptance to the ArtsTech program and departmental consent.
   Individual projects in Arts Technology research.

4950  Interdisciplinary Capstone Project (4) Prerequisite: Department consent required.
   This is the capstone course for the Interdisciplinary Minor in Arts & Technology. Students from multiple disciplines gather to produce collaborative technology-based works under the supervision of Fine Arts faculty.

6473  Integrative Arts and Technology (3) Prerequisite: Department consent required.
   Meets with FA 4473. This interdisciplinary course explores how various art forms address TIME, SPACE, IMAGE, LIGHT, NARRATIVE, KINETICS and FORM, and how these concepts are engaged through the use of BODY, OBJECT, ENVIRONMENT and TECHNOLOGY. The class facilitates discovery of new and expansive possibilities fro collaborative art making and performance through a variety of experiential activities, assigned studies, reading, discussions, and viewing/listening/analysis of exemplary works.


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