University of Utah
Computer Science
CS Course Descriptions
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University of Utah

General Catalog Fall 2009
Posted Mar 02, 2009

Disclaimer: The course information below is current as of Mar 02, 2009, is intended for informational purposes only, and does not constitute a legal contract between the University of Utah and any person or entity.

This Web document is updated twice a year, on or about the first day of registration for Fall and Spring semesters.


1000  Engineering Computing (3) Co-requisite: CS 1010 and MATH 1210.
   Introduction to programming principles and engineering problem solving via computational means using MATLAB (during the first half of the semester) and C (during the second half of the semester). Decomposition of programs into data representation, functions, and control structures. Clean programming practices are emphasized. The MATLAB portion of the course focuses on the implementation of physically-based models, data visualization via plotting and selected numerical techniques. The C portion of the course introduces basic syntax and special features of the language for engineering implementations.

1001  Engineering Computing using MATLAB (1.5) Co-requisite: CS 1010 and MATH 1210.
   This is a half semester class that meets with CS 1000. Introduction to programming principles and engineering problem solving via computational means using MATLAB. Decomposition of programs into data representations, functions, and control structures. Focus on the implementation of physically-based models, data visualization via plotting and selected numerical techniques. Clean programming practices are emphasized.

1010  Introduction to Unix (0.5)
   An introduction to the Unix workstations used in the College of Engineering CADE Lab. Topics include the X Windows system, Unix shell commands, file system issues, text editing with Emacs, accessing the World Wide Web, and electronic mail. Self-paced course using online teaching aids.

1020  Introduction to Programming in C++ (3)
   An introduction to essential programming concepts using C++. Laboratory practice required.

1021  Introduction to Programming in Java (3)
   An introduction to essential programming concepts using Java. Laboratory practice emphasizes object-oriented techniques and web-based application design.

1040  Creating Interactive Web Content (3)
   Introduction to the essentials of web page design and object-oriented programming through the use of HTML and JavaScript to create interactive web pages. It is appropriate for any student who is comfortable using a computer to write a paper and browse the Web. This is a 100% online course that can be completed on any computer equipped with a recent version of most web browsers.

1050  Computers in Society (3) Fulfills Social/Behavioral Science Exploration.
   Survey of the social issues that surround the increasingly pervasive roles that computers play in society. Topics include privacy of personal information, encryption and interception of communications, risks posed by unreliable computer systems, freedom of speech in cyberspace, intellectual property as it relates to downloadable media, computer-based crime, and computers in the workplace. Case studies will focus on computer-related issues of current public interest. No background in computer technology is required or assumed beyond the ability to use a computer to send e-mail, browse the web, and write papers.

1060  Explorations in Computer Science (3) Fulfills Applied Science.
   Computing touches every aspect of modern society. The artifacts of computing-hardware, software, and networks-have transformed commerce, communications, educations, entertainment, government, medicine, transportation, and many other disciplines. This course presents an overview of how computers work. It will cover fundamental scientific and engineering principles behind computers, how those principles are put to use in modern computers, and how computers make the internet, web, work processing, graphics, animation ,and other applications possible. As part of this course you will not only get to use current technology but will also be exposed to the great ideas that were and are needed to provide the technical solutions that have allowed computers to transform the way we live and work and will to continue this transformation into the future. The aim of the course is to present this material in a way that assumes no background in computer technology beyond the ability to use a computer to send e-mail, browse the web, and write papers.

1410  Introduction to Computer Science I (4) Co-requisite: CS 1010 and MATH 1210. Cross listed as FILM 1410.
   The first course required for students intending to major in computer science and computer engineering. Introduction to the engineering and mathematical skills required to effectively program computers, and to the range of issues confronted by computer scientists. Roles of procedural and data abstraction in decomposing programs into manageable pieces. Introduction to object-oriented programming. Extensive programming exercises that involve the application of elementary software engineering techniques.

1960  Special Topics (1 to 4)

2000  Introduction to Program Design in C (4) Co-requisite: CS 1010 and MATH 1210.
   Introduction to essential programming concepts using C. Decomposition of programs into functional units; control structures; fundamental data structures of C; recursion; dynamic memory management; low-level programming. Some exposure to C++. Laboratory practice. (Intended for non-CS/CE majors).

2100  Discrete Structures (3) Prerequisite: CS 1410.
   Introduction to propositional logic, predicate logic, formal logical arguments, finite sets, functions, relations, inductive proofs, recurrence relations, graphs, and their applications to Computer Science.

2420  Introduction to Computer Science II (4) Prerequisite: CS 1410. Cross listed as FILM 2420.
   The second course required for students intending to major in computer science and computer engineering. Introduction to the problem of engineering computational efficiency into programs. Classical algorithms (including sorting, searching, and graph traversal) and data structures (including stacks, queues, linked lists, trees, hash tables, and graphs). Analysis of program space and time requirements. Extensive programming exercises that require the application of elementary techniques from software engineering.

2950  Independent Study (1 to 4)

2960  Apple Certification (3)
   A hands-on course that provides an intensive and in-depth exploration of troubleshooting on Mac OS X and give entry-level system administrators the skills, tools, and knowledge to implement and maintain a Mac OS X Server-based system. This course is designed to give you a tour of the breadth of functionality of Mac OS X and the best methods for effectively supporting users of Mac OS X systems, and install and configure Mac OS X Server to provide network-based services, such as file sharing, authentication, and printing. Tools for efficiently managing and deploying Mac OS X are also covered. The course is a combination of lectures and hands-on case study exercises that provide practical real-world experience. Special fee includes course materials and two vouchers for certification exams.

2961  Cisco CCNA Level 1 (4)
   In this first of two semesters students learn to use network modules to explain the layers of communications in data networks, design, calculate and apply subnet masks and addresses, build a simple Ethernet network using routers and switches, use Cisco CLI commands to perform basic router and switch configuration and verification, and analyze the operations and feature of the of the transport and network layer protocols, how to configure and verify router interfaces, demonstrate comprehensive RIPv1 configuration skills, design and implement a classless IP addressing scheme for a network, apply the basic RIPv2 configuration commands and evaluate RIPv2 classless routing updates, and identify the characteristics of distance vector routing protocols.

2962  Cisco CCNA Level 2 (4)
   In this second of two semesters students learn to troubleshoot common network problems using the layered model approach, interpret network diagrams, perform and verify initial switch configuration tasks, configure, verify and troubleshoot VLANs, manage IOS configuration files, identify the basic parameters to configure a wireless network and common implementation issues, describe the impact of applications on the network, configure DHCP and DNS on a router, manage ACLs in a network environment, configure a basic WAN serial connection and Frame Relay, configure and verify a PPP connection between routers, and troubleshoot WAN implementation issues. Tuition includes course materials and a voucher to use for the certification exam one time.

2963  Linux Professional Institute Level 1 (3)
   A kickstart for Windows users who want to learn Linux. This course covers installation methods, directory structure and file systems, creating user accounts, and setting file permissions. You will learn basic Unix commands and how to work with files, change settings at the command line, handle remote administration with SSH, and file transfer with SFTP, as well as how to use built-in help resources, including online documentation resources. Also covered is using Linux as a utility to fix problems with Windows workstations, Windows file sharing with Samba, TCP/IP setup, DHCP, time synchronization, print serving, TCP wrappers, Apache web server setup and customization, and FTP. Additional topics include how to automate tasks with Cron and set up a simple mirror-style server that can be used to backup Windows, Linux, and other operating systems. This class is based on Fedora Linux, although the principles may be applied to most distributions. Previous Linux experience is not required. You may also take this class non-credit by registering for Edtec 511-001 and Edtec 512-001. For more information, please call 581-6061. Special fee includes course materials and two vouchers for certification exams.

2964  Linux Professional Institute Level 2 (3)
   Designed for students looking to develop skills as network administrators. Topics explored in the class include the setup and maintenance of many of the most popular network services available for Linux and Unix today, including servers for DNS, LDAP, Web (HTTP, HTTPS), FTP, SMB (Windows networking), and email (SMTP, POP3, IMAP). Special attention is paid to the concepts needed to implement these services securely, and to the trouble-shooting skills which will be necessary for real-world administration of network services. It also takes a hands on approach to troubleshooting with a break-fix philosophy, 25% lecture, and 75% lab intensive content. Lab tasks let students choose the type of scenarios they would like to tackle, with hints, helps, and solutions to make learning very effective. Individuals need a solid grounding in UNIX concepts and basic systems admin. Fundamentals such as an understanding of Linux filesystem, process management, and ability to manipulate and edit files are required. Solid knowledge of network concepts, and the TCP/IP protocol suite is also assumed. You may also take this class non-credit by registering for Edtec 513-001 and Edtec 514-001. For more information, please call 581-6061. Special fee includes course materials and two vouchers for certification exams.

3010  Industry Forum (1)
   Meets with CS 3011. Presentations from local and national business leaders discussing issues in computing from industry perspectives, trends in computer science, professionalism, ethics, career readiness, lifelong learning, and contemporary issues. Offered on a credit/no credit basis.

3011  Industry Forum (1)
   Meets with CS 3010. Presentations from local and national business leaders discussing issues in computing from industry perspectives, trends in computer science, professionalism, ethics, career readiness, lifelong learning, and contemporary issues. Offered on a graded basis.

3100  Models of Computation (3) Prerequisite: CS 2420 and 2100. Fulfills Quantitative Intensive BS.
   Models of sequential computation, including finite-state automata, push-down automata, and Turing machines.

3200  Introduction to Scientific Computing (3) Prerequisite: CS 2420 and MATH 2250.
   Scientific computation relevant to computer science and engineering; floating-point arithmetic, systems of linear equations (direct and iterative techniques), nonlinear equations (univariate and multivariate), interpolation and differentiation (divided differences), integration (mechanical and Gaussian quadratures, optimal quadratures), approximation by spline functions (natural splines and B- splines, optimality of splines).

3500  Software Practice (4) Prerequisite: CS 2420.
   Meets with CS 5010. Practical exposure to the process of creating large software systems, including requirements specifications, design, implementation, testing, and maintenance. Emphasis on software process, software tools (debuggers, profilers, source code repositories, test harnesses), software engineering techniques (time management, code, and documentation standards, source code management, object-oriented analysis and design), and team development practice. Much of the work will be in groups and will involve modifying preexisting software systems.

3505  Software Practice II (3) Prerequisite: CS 3500.
   Meets with CS 5020. An in-depth study of traditional software development (using UML) from inception through implementation. The entire class is team-based, and will include a project that uses an agile process.

3650  3D Modeling for Video Games and Machinima (3) Cross listed as FILM 3650.
   Introduction to asset design and the production pipeline for 3D game engines focusing on characters for Machinima, video games, and animation. Use of advanced graphics software packages that are prominent in the video game industry, demonstrated from the user's point of view and explained from the software engineer's perspective. Project-based class that include short lectures, project demonstrations, and one-on-one training in the lab.

3660  Interactive Machinima (3) Cross listed as FILM 3660.
   Project-oriented class covering the skills required to produce Machinima: animations rendered using the 3D graphics engine of a video game. Study of the entire process, from story-boarding through post-production, required to produce an animated short.

3700  Fundamentals of Digital System Design (4) Cross listed as ECE 3700. Prerequisite: CS 2000 or 1410 and PHYS 2220. Fulfills Quantitative Intensive BS.
   Techniques for reasoning about, designing, minimizing, and implementing digital circuits and systems. Combinational (logic and arithmetic) and sequential circuits are covered in detail leading up to the design of complete small digital systems using finite state machine controllers. Use of computer-aided tools for design, minimization, and simulation of circuits. Laboratory is included involving circuit implementation with MSI, LSI, and field programmable gate arrays.

3710  Computer Design Laboratory (3) Cross listed as ECE 3710. Prerequisite: ECE/CS 3700 and 3810.
   Working in teams, students employ the concepts of digital logic design and computer organization to design, implement and test a computing system. Interface IO devices and develop associated software/firmware. Extensive use of CAD and software tools.

3810  Computer Organization (4) Cross listed as ECE 3810. Prerequisite: CS 2000 or 2420. Fulfills Quantitative Intensive BS.
   An in-depth study of computer architecture and design, including topics such as RISC and CISC instruction set architectures, CPU organizations, pipelining, memory systems, input/output, and parallel machines. Emphasis is placed on performance measures and compilation issues.

3960  Special Topics (1 to 4)

3991  CE Junior Seminar (0.5) Cross listed as ECE 3991. Prerequisite: CS major.
   Presentations from faculty and industry representatives to discuss trends in computer engineering, professionalism, ethics, the impact of engineering in global and societal context, lifelong learning, and contemporary issues.

3992  Computer Engineering Pre-Thesis/Pre-Project (0.5) Cross listed as ECE 3992. Prerequisite: ECE/CS 3710 and 3991 and Computer Engineering major status. Co-requisite: CS 5780.
   Fundamentals of project planning (scoping, group selection, risk assessment, scheduling, backup planning, strategy, etc.) are covered in the first half of the course. The second half involves student presentation and critique of proposals in progress. The final result of the course will be an approved project or thesis proposal.

4005  Honors Research Practice (3) Prerequisite: CS 3500 and Admission to Computer Science Honors Track.
   Techniques for identifying a Computer Science research problem, literature review, research execution, and preparation for publication.

4150  Algorithms (3) Prerequisite: CS 2100 and 2420. Fulfills Quantitative Intensive BS.
   Study of algorithms, data structures, and complexity analysis beyond the introductory treatment from CS 2420. Balanced trees, heaps, hash tables, string matching, graph algorithms, external sorting and searching. Dynamic programming, exhaustive search. Space and time complexity, derivation and solution of recurrence relations, complexity hierarchies, reducibility, NP completeness. Laboratory practice.

4400  Computer Systems (4) Prerequisite: CS 3500, CS/ECE 3810. Fulfills Quantitative Intensive.
   Introduction to computer systems from a programmer's point of view. Machine level representations of programs, optimizing program performance, memory hierarchy, linking, exceptional control flow, measuring program performance, virtual memory, concurrent programming with threads, network programming.

4500  Software Engineering Laboratory (3) Prerequisite: CS 3505 and Senior Standing in Computer Science.
   Development of significant software systems by small student groups, with emphasis on applying sound, disciplined software engineering practice.

4510  EAE Senior Project I (3) Prerequisite: Senior standing in EAE program.
   Provides EAE students with a venue to test and explore the skills they have learned throughout their academic careers and to provide them with guidance in abstracting their experience. Working in multidisciplinary groups, students will follow an industrial model while building a video game from the ground up. Course staff acts as technical and creative producers on the project, while students fill all engineering, creative, and administrative positions. Games will be similar in scope and design to those found on current generation console download services, such as Xbox Live or the Play Station Network.

4515  EAE Senior Project II (3) Prerequisite: CS 4510.
   Provides EAE students with a venue to test and explore the skills they have learned throughout their academic careers and to provide them with guidance in abstracting their experience. Working in multidisciplinary groups, students will follow an industrial model while building a video game from the ground up. Course staff acts as technical and creative producers on the project, while students fill all engineering, creative, and administrative positions. Games will be similar in scope and design to those found on current generation console download services, such as Xbox Live or the Play Station Network.

4540  Web Software Architecture (3) Prerequisite: CS 3505.
   Software architectures, programming models, and programming environments pertinent to developing web applications. Topics include client-server model, multi-tier software architecture, client-side scripting (JavaScript), server-side programming (Servlets and JavaServer Pages), component reuse (JavaBeans), database connectivity (JDBC), and web servers.

4550  Simulation (3) Prerequisite: CS 3505.
   Basic simulation modeling, modeling complex systems, basic probability and statistics for simulation, building valid simulations, random numbers, and output data analysis. Both discrete event and continuous simulation may be covered.

4710  Computer Engineering Senior Project (3) Cross listed as ECE 4710. Prerequisite: CS/ECE 3710, 3992, 5780.
   This is the capstone project course for Computer Engineering majors who do not choose to do a thesis. Projects are done in groups and are of the student's choosing. Classroom sessions are devoted to improving presentation skills and serve as peer reviews of the idea and work done to date. Multiple in-progress oral presentations are required as is a final written project report and a final oral presentation.

4950  Independent Study (1 to 4)

4960  Special Topics (1 to 4)

4961  Special Topics (1 to 4)

4962  Special Topics (1 to 4)

4963  Special Topics (1 to 4)

4964  Special Topics (1 to 4)

4970  Computer Science Bachelor's Thesis (3) Prerequisite: CS senior standing.
   Only students who have previously worked with a faculty member in a research group may register for bachelor's thesis credit, and then only with the permission of the faculty member. An undergraduate thesis is a publication-quality description of work done in previous semesters. At a minimum, a thesis must be published as a technical report; ideally, it should be submitted to a conference or journal. A bachelor's thesis is intended as an alternative to the senior Software Engineering Laboratory for students who are headed for graduate school.

4991  Computer Engineering Senior Thesis I (2) Cross listed as ECE 4991. Prerequisite: ECE/CS 3992 and approved senior thesis proposal.
   Students work on an original senior thesis project under the direction of their approved thesis advisor. This course along with ECE/CS 4992 substitute for ECE/CS 4710 (Computer Engineering Senior Project) for students who have chosen to do a thesis.

4992  Computer Engineering Senior Thesis II (2) Cross listed as ECE 4992. Prerequisite: ECE/CS 4991.
   Students work on original senior thesis project under the direction of their approved thesis advisor, make an oral presentation at the annual student technical conference, and prepare and submit their senior thesis for approval. This course along with ECE/CS 4991 substitute for ECE/CS 4710 (Computer Engineering Senior Project) for students who have chosen to do a thesis.

4999  Computer Science Honors Thesis/Project (3) Prerequisite: Senior Standing in the Computer Science or University Honors Track.
   An honors thesis is a publication-quality description of work done in previous semesters. At a minimum a thesis must be published as a technical report; ideally, it should be submitted to a conference or journal.

5010  Software Practice (4) Prerequisite: CS 2420 and permission of instructor.
   Meets with CS 3500. This course is for graduate students from departments other than School of Computing. Practical exposure to the process of creating large software systems, including requirements specifications, design, implementation, testing, and maintenance. Emphasis on software process, software tools (debuggers, profilers, source code repositories, test harnesses), software engineering techniques (time management, code and documentation standards, source code management, object-oriented analysis and design), and team development practice. Much of the work will be in groups and will involve modifying preexisting software systems.

5020  Software Practice II (3) Prerequisite: CS 5010 and permission of instructor.
   Meets with CS 3505. This course is for graduate students in departments other than School of Computing. An in-depth study of traditional software development (using UML) from inception through implementation. The entire class is team-based, and will include a project that uses an agile process.

5040  Teaching Introductory Computer Science (1) Prerequisite: Permission of instructor required.
   Issues confronted by undergraduate teaching assistants in introductory computer science courses, including leading lab sections, conducting office hours, grading assignments, communicating with students. Each student must currently be an undergraduate teaching assistant in the School of Computing. May be taken for a credit up to three times.

5060  Legal Protection of Digital Information (2)
   Ways of protecting digital information--computer software and other digital works--using intellectual property law. Copyrights, patents, trade secrets, and contracts will be covered, as well as current and future directions.

5100  Foundations of Computer Science (3) Prerequisite: CS 3100 and 4100.
   Meets with CS 6100. A survey of topics in theoretical computer science, focusing on computability and complexity. Turing machine, decidability, relative computability, recursion theorem, non-deterministic TMs, complexity measures, time and space hierarchies, P and NP, NP-completeness, program specification and verification. Undergraduate students only.

5150  Advanced Algorithms (3) Prerequisite: CS 4150.
   Meets with CS 6150. Design and analysis of algorithms. Greedy algorithms, dynamic programming, divide and conquer. Asymptotic analysis and recurrence relations. Graph algorithms and network flows. Computational complexity and intractability. NP-hardness and beyond. Approximation algorithms.

5160  Computational Geometry (3) Prerequisite: CS 4150 or 5150.
   Meets with CS 6160. Study of algorithms for geometric objects (points, lines, surfaces). Topics include: convex hulls, Voronoi diagrams and Delaunay Triangulations, range searching, nearest neighbors, all in low and high dimension. Geometric duality, linear programing, path planning. may include some of: geometric approximations and core sets, VC-dimension, basic meshing and geometry processing.

5300  Artificial Intelligence (3) Prerequisite: CS 3505.
   Meets with CS 6300. Introduction to field of artificial intelligence, including heuristic programming, problem-solving, search, theorem proving, question answering, machine learning, pattern recognition, game playing, robotics, computer vision. Undergraduate students only.

5310  Robotics (3) Cross listed as ME EN 5220. Prerequisite: CS 1000 and MATH 2250 and PHYS 2210.
   Meets with CS 6310 and ME EN 6220. The mechanics of robots, comprising kinematics, dynamics, and trajectories. Planar, spherical, and spatial transformations and displacements. Representing orientation: Euler angles, angle-axis, and quaternions. Velocity and acceleration: the Jacobian and screw theory. Inverse kinematics: solvability and singularities. Trajectory planning: joint interpolation and Cartesian trajectories. Statics of serial chain mechanisms. Inertial parameters, Newton-Euler equations, D'Alembert's principle. Recursive forward and inverse dynamics.

5320  Computer Vision (3) Prerequisite: CS 3505 and MATH 2210 and 2270.
   Meets with CS 6320. Basic pattern-recognition and image-analysis techniques, low-level representation, intrinsic images, ``shape from'' methods, segmentation, texture and motion analysis, and representation of 2-D and 3-D shape. Undergraduate Students only.

5340  Natural Language Processing (3) Prerequisite: CS 3505.
   Meets with CS 6340. Computational models and methods for understanding written text. Introduction to syntactic analysis, semantic analysis, discourse analysis, knowledge structures, and memory organization. A variety of approaches are covered, including conceptual dependency theory, connectionist methods, and statistical techniques. Applications include story understanding, fact extraction, and information retrieval. Undergraduate Students only.

5350  Machine Learning (3) Prerequisite: CS 3505. Recommended Prerequisite: CS 5300.
   Meets with CS 6350. Techniques for developing computer systems that can acquire new knowledge automatically or adapt their behavior over time. Topics include concept learning, decision trees, evaluation functions,clustering methods, explanation-based learning, language learning, cognitive learning architectures, connectionist methods, reinforcement learning, genetic algorithms, hybrid methods, and discovery. Undergraduate Students only.

5460  Operating Systems (4) Prerequisite: CS 4400.
   Characteristics, objectives, and issues concerning computer operating systems. Hardware-software interactions, process management, memory management, protection, synchronization, resource allocation, file systems, security, and distributed systems. Extensive systems programming.

5470  Compiler Principles and Techniques (4) Prerequisite: CS 3100 and 4400.
   Lexical analysis, top-down and bottom-up parsing, symbol tables, internal forms and intermediate languages, runtime environments, code generation, code optimization, semantic specifications, error detection and recovery. Use of software tools for lexical analysis and parsing.

5480  Computer Networks (3) Prerequisite: CS 4100 and 4400.
   Meets with CS 6480. A comprehensive study of the principles and practices of data communication and networks. Topics include transmission media, data encoding, local and wide area networking architectures, internetwork and transport protocols (e.g., IPv4, IPv6, TCP, UDP, RPC, SMTP), networking infrastructure (e.g., routers, nameservers, gateways), network management, distributed applications, network security, and electronic commerce. Principles are put into practice via a number of programming projects. Undergraduate Students only.

5510  Programming Language Concepts (3) Prerequisite: CS 3500.
   Ideas behind the design and implementation of programming languages. Syntactic description; scope and lifetime of variables; runtime stack organization; parsing and abstract syntax; semantic issues; type systems; programming paradigms; interpreters and compilers.

5520  Anatomy of a Modern Programming Language (3) Prerequisite: CS 5510.
   Requirements, challenges, and techniques for designing a modern programming language, currently focusing on Java as a case study. Syntactic and lexical issues, semantic specification, modularity concepts, support for object-oriented programming, types and subtypes, type safety and security, portability, compilability, dynamic linking and loading, program evolvability, use of meta data (reflection), multi-threading, native code generation and linkage, generic types, persistence.

5530  Database Systems (3) Prerequisite: CS 3500.
   Meets with CS 6530. Representing information about real world enterprises using important data models including the entity-relationship, relational and object-oriented approaches. Database design criteria, including normalization and integrity constraints. Implementation techniques using commercial database management system software. Selected advanced topics such as distributed, temporal, active, and multi-media databases. Undergraduate students only.

5540  Human/Computer Interaction (3) Prerequisite: CS 3500.
   Meets with CS 6540. Fundamentals of input/output devices, user interfaces, and human factors in the context of designing interactive applications. Undergraduate students only.

5600  Introduction to Computer Graphics (3) Prerequisite: CS 3500 and MATH 2250.
   Basic display techniques, display devices, and graphics systems. Homogeneous coordinates, transformations, and clipping. Introduction to lighting models. Introduction to raster graphics and hidden-surface removal.

5605  Honors Introduction to Computer Graphics (3) Prerequisite: CS 3500, MATH 2250, Admission to CS honors track.
   Honors version of CS 5600.

5610  Interactive Computer Graphics (3) Prerequisite: CS 5600.
   Meets with CS 6610. Interactive 3D computer graphics, polygonal representations of 3-D objects. Interactive lighting models. Introduction to interactive texture mapping, shadow generation, image-based techniques such as stencils, hidden-line removal, and silhouette edges. Introduction to image-based rendering, global illumination, and volume rendering. Undergraduate students only.

5630  Scientific Visualization (3) Prerequisite: CS 3505 and either CS 3200 or 6210 or MATH 5600.
   Meets with CS 6630. Introduction to the techniques and tools needed for the visual display of data. Students will explore many aspects of visualization, using a "from concepts to results" format. The course begins with an overview of the important issues involved in visualization, continues through an overview of graphics tools relating to visualization, and ends with instruction in the utilization and customization of a variety of scientific visualization software packages. Undergraduate students only.

5710  Digital VLSI Design (4) Cross listed as ECE 5710. Prerequisite: CS/ECE 3700.
   Meets with ECE/CS 6710. Basic concepts of the design of digital CMOS integrated circuits. Course topics include static and dynamic properties of MOS circuits, composite layout of CMOS circuits, modeling of transistors for stimulation, and commonly encountered CMOS circuit structures. Students complete design, composite layout, and simulation of a simple integrated circuit using computer-aided design tools.

5720  Analog Integrated Circuit Design (3) Cross listed as ECE 5720. Prerequisite: ECE 3110.
   Meets with ECE/CS 6720. Design of analog and mixed-signal CMOS integrated circuits. Fundamental building blocks for analog circuits, including the basic principles of op amp, current mirror, and comparator design. The basics of sample-and-hold circuits. Students complete integrated circuit design, simulation, layout, and verification using computer-aided design tools. Undergraduate students only.

5740  Computer-Aided Design of Digital Circuits (3) Cross listed as ECE 5740. Prerequisite: CS/ECE 3700.
   Meets with ECE/CS 6740. Introduction to theory and algorithms used for computer-aided synthesis of digital integrated circuits. Topics include algorithms and representations for Boolean optimization, hardware modeling, combinational logic optimization, sequential logic optimization, and technology mapping. Undergraduate students only.

5745  Testing and Verification of Digital Circuits (3) Cross listed as ECE 5745.
   Study of failure and fault models in digital circuits, stuck-at-faults, transition faults, transistor faults, combinational/sequential circuit ATPG, FSM testing, design fault test, LFSR and BIST, equivalence checking, BDDs, BMDs, canonical representations of Boolean functions.

5750  Synthesis and Verification of Asynchronous VLSI Systems (3) Cross listed as ECE 5750. Prerequisite: CS/ECE 3700.
   Meets with ECE/CS 6750. Introduction to systematic methods for the design of asynchronous VLSI systems from high-level specifications to efficient, reliable circuit implantations. Topics include specification, protocols, graphical representations, synthesis, optimization using timing information, and verification. Undergraduate students only.

5780  Embedded System Design (4) Cross listed as ECE 5780. Prerequisite: ECE/CS 3810 and either CS 2000 or 4400.
   Meets with CS/ECE 6780. Introduction to issues in embedded system design using microcontrollers. Topics include: microcontroller architecture, memory interfacing, serial and parallel I/O interfacing, analog interfacing, interrupt synchronization, and embedded software.

5785  Advanced Embedded Systems (3) Cross listed as ECE 5785. Prerequisite: CS/ECE 5780 or 6780.
   This class is about building reliable and efficient embedded systems, with a bias toward software issues and a bias toward whole-system issues. Students complete several projects in C running on ARM-based embedded development boards. The course covers a number of special topics, such as embedded software architectures, digital signal processing, feedback control, real-time scheduling, verification and validation, wired and wireless embedded networks, and safety-critical embedded system.

5830  VLSI Architecture (3) Cross listed as ECE 5830. Prerequisite: CS/ECE 3700 and 3810.
   Meets with ECE/CS 6830. Project-based study of a variety of topics related to VLSI systems. Use of field-programmable gate arrays to design, implement, and test a VLSI project. Undergraduate students only.

5940  Seminar (1 to 3)

5950  Independent Study (1 to 4)

5955  Special Topics (1 to 4)

5956  Special Topics (1 to 4)

5957  Special Topics (1 to 4)

5958  Special Topics (1 to 4)

5959  Special Topics (1 to 4)

5960  Special Topics (1 to 4)

5961  Special Topics (1 to 4)

5962  Special Topics (1 to 4)

5963  Special Topics (1 to 4)

5964  Special Topics (1 to 4)

5965  Special Topics (1 to 4)

5966  Special Topics (1 to 4)

5967  Special Topics (1 to 4)

5968  Special Topics (1 to 4)

5969  Special Topics (1 to 4)

6020  Conducting, Publishing, and Presenting Early-Career Research (3) Prerequisite: Graduate standing in CS.
   This is an independent study offering designed to encourage beginning graduate students to conduct, publish, and present original research early in their graduate careers. A graduate student can earn credit for CS 6020 by having a first-authored paper accepted for publication in a top-tier journal or conference and by subsequently presenting the published work in a one-hour departmental research colloquium. The research must be conducted while a graduate student at Utah; the paper must be accepted within two years of enrolling in the graduate program; the journal or conference must be approved by the student's graduate committee; the colloquium must be presented as soon as possible after the acceptance of the paper; and the student must complete these requirements and register for CP SC 6020 within three years of enrolling in the graduate program. CP SC 6020 may not be repeated for credit.

6100  Foundations of Computer Science (3) Prerequisite: CS 3100 and 4100.
   Meets with CS 5100. Graduate students only. Extra work required.

6110  Formal Methods for System Design (3) Prerequisite: CS 5100/6100.
   Study of methods for formally specifying and verifying computing systems. Specific techniques include explicit state enumeration, implicit state enumeration, automated decision procedures for first-order logic, and automated theorem proving. Examples selected from the areas of superscalar CPU design, parallel processor memory models, and synchronization and coordination protocols.

6150  Advanced Algorithms (3) Prerequisite: CS 4150.
   Meets with CS 5150. Graduate and Honors students only. Extra work required.

6160  Computational Geometry (3) Prerequisite: CS 4150 or 5150.
   Meets with CS 5160. Graduate and Honors students only. Extra work required.

6210  Advanced Scientific Computing I (3) Prerequisite: CS 3200 and 3505 and MATH 3160.
   An introduction to existing classical and modern numerical methods and their algorithmic development and efficient implementation. Topics include numerical linear algebra, interpolation, approximation methods and parallel computation methods for nonlinear equations, ordinary differential equations, and partial differential equations.

6220  Advanced Scientific Computing II (3) Prerequisite: CS 6210 or MATH 5600.
   A study of the numerical solution of two- and three-dimensional partial differential equations that arise in science and engineering problems.Topics include finite difference methods, finite element methods, boundary element methods, multigrid methods, mesh generation, storage optimization methods, and adaptive methods.

6230  High Performance Computing and Parallelization (3) Prerequisite: Programming in C/C++.
   Overview of parallel computing; processors, communications topologies and languages. Use of workstation network as parallel computers. Design of parallel programs: data composition, load balancing, communications and synchronization. Distributed memory and shared memory programming modules; MPI, PVM, threads. Performance models and practical performance analysis. Case studies of parallel applications.

6300  Artificial Intelligence (3) Prerequisite: CS 3505.
   Meets with CS 5300. Graduate students only. Extra work required.

6310  Robotics (3) Cross listed as ME EN 6220. Prerequisite: CS 1000 and MATH 2250 and PHYS 2210.
   The mechanics of robots, comprising kinematics, dynamics, and trajectories. Planar, spherical, and spatial transformations and displacements. Representing orientation: Euler angles, angle-axis, and quaternions. Velocity and acceleration: the Jacobian and screw theory. Inverse kinematics: solvability and singularities. Trajectory planning: joint interpolation and Cartesian trajectories. Statics of serial chain mechanisms. Inertial parameters, Newton-Euler equations, D'Alembert's principle. Recursive forward and inverse dynamics. Meets with CP SC 5310 and ME EN 5220.

6320  Computer Vision (3) Prerequisite: CS 3505 and MATH 2210 and 2270.
   Meets with CS 5320. Graduate students only. Extra work required.

6340  Natural Language Processing (3) Prerequisite: CS 3505.
   Meets with CS 5340. Graduate students only. Extra work required.

6350  Machine Learning (3) Prerequisite: CS 3505. Recommended Prerequisite: CS 5300/6300.
   Meets with CS 5350. Graduate students only. Extra work required.

6360  Virtual Reality (3) Prerequisite: CS 5310/6310.
   Human interfaces: visual, auditory, haptic, and locomotory displays; position tracking and mapping. Computer hardware and software for the generation of virtual environments. Networking and communications. Telerobotics: remote manipulators and vehicles, low-level control, supervisory control, and real-time architectures. Applications: manufacturing, medicine, hazardous environments, and training.

6370  Geometric Computation for Motion Planning (3) Prerequisite: CS 1020 and MATH 2250.
   Geometric computation is the study practical algorithms for solving queries about geometric properties of computer models and relationships between computer models. Robot motion planning uses these algorithms to formulate safe motion through a modeled environment. Topics to be covered are spatial subdivision and model hierarchies, model intersection, distance queries and distance fields, medial axis computations, configuration space, and motion planning.

6380  Multi-agent Systems (3) Prerequisite: Knowledge of Matlab or C, data structures, processes, language syntax.
   Covers fundamental notions of (1) software agents, including autonomy, communication, persistence, and intelligence; (2) multi-agent systems, including communication standards, cooperation, competition, and coordination. Methods will be applied to a practical application.

6460  Operating Systems (4) Recommended Prerequisite: CS 3510 and 3810.
   Graduate students only. Extra work required.

6470  Advanced Topics in Compilation (3) Prerequisite: CS 5470.
   Compilation of modern languages. Optimization techniques, register allocation and instruction scheduling, garbage collection, exception handling. Linkers and late-stage compilation and optimization.

6480  Advanced Computer Networks (3) Prerequisite: CS 4100 and 4400.
   Meets with CS 5480. Graduate students only. Extra work required.

6490  Network Security (3) Prerequisite: CS 5480/6480.
   Comprehensive introduction to the principles and practices of network security, especially Internet security. Topics to be covered include cryptography, authentication, access control, web security, denial of service, digital pests, anonymity, and intrusion detection. Existing network security standard will be used for case studies.

6510  Functional Programming (3) Prerequisite: CS 3100 and 5510.
   Practical programming with functional language (e.g., Scheme, ML, Haskell) and functional techniques (e.g., fold operators, continuation-passing style, monads, parametric polymorphism). No previous experience with functional language is required. Course work includes writing programs, presenting programs in class, and critiquing peer programs.

6530  Database Systems (3) Prerequisite: CS 3500.
   Meets with CS 5530. Graduate students only. Extra work required.

6540  Human/Computer Interaction (3) Prerequisite: CS 3500.
   Meets with CS 5540. Graduate students only. Extra work required.

6610  Interactive Computer Graphics (3) Prerequisite: CS 5600.
   Meets with CS 5610. Graduate students only. Extra work required.

6620  Advanced Computer Graphics II: Ray Tracing (3) Prerequisite: CS 5610/6610.
   Introduction to ray-tracing. Intersection methods for 3-D objects, reflection and refraction. Introduction to surface and solid texturing. Introduction to continuous-tone pictures and the aliasing problem. Special effects such as soft shadows, depth-of-field, motion-blur, and indirect lighting.

6630  Scientific Visualization (3) Prerequisite: CS 3505 and (3200 or 6210 or MATH 5600).
   Meets with CS 5630. Graduate students only. Extra work required.

6640  Introduction to Digital Image Processing (3) Cross listed as BIOEN 6640. Prerequisite: CS 2420 and MATH 2250.
   This is an introductory course in processing grey-scale images. This course will cover both mathematical fundamentals and implementation. It will introduce students to the basic principles of processing digital signals and how those principles apply to images. These fundamentals will include sampling theory, transforms and filtering. The course will also cover a series of basic image-processing problems including enhancement, reconstruction, segmentation, feature detection, and compression. Assignments will include several projects with implementations and analysis of real data.

6670  Computer-Aided Geometric Design I (3) Prerequisite: MATH 2210 and 2250 and CS 3505 Co-requisite: CS 5600.
   Introduction to current concepts and issues in CAGD systems with emphasis on free-form surface design; mathematics of free-form curve and surface representations, including Coons patches, Bezier method, B-splines, triangular interpolants, and their geometric consequences; classical surface geometry; local and global design tradeoffs and explicit and parametric tradeoffs; subdivision and refinement as techniques in modeling; current production capabilities compared to advanced research. Laboratory experiments with current CAD systems.

6680  Computer-Aided Geometric Design II (3) Prerequisite: CS 6670.
   Project based upon material covered in CS 6670.

6710  Digital VLSI Design (4) Cross listed as ECE 6710. Recommended Prerequisite: CP SC 3700
   Basic concepts of the design of digital CMOS integrated circuits. Course topics include static and dynamic properties of MOS circuits, composite layout of CMOS circuits, modeling of transistors for simulation, and commonly encountered CMOS circuit structures. Students complete design, composite layout, and simulation of a simple integrated circuit using computer-aided design tools.

6712  Digital IC Projects Testing (1) Cross listed as ECE 6712. Prerequisite: CP SC/ECE 6710.
   This course is for students who have designed and fabricated a digital integrated circuit in ECE/CS 5710, 6710, or 6770. Students will learn to use the chip testing equipment. They will test their chips for functionality, performance, and power and report on their results.

6720  Analog Integrated Circuit Design (3) Cross listed as ECE 6720. Prerequisite: ECE 3110.
   Meets with ECE/CS 5720. Graduate students only. Extra work required.

6721  Analog Integrated Circuits Lab (1) Cross listed as ECE 6721. Co-requisite: ECE/CS 6720.
   Optional lab that accompanies ECE/CS 5720/6720. Students will test and characterize transistors, circuits, and systems on modern CMOS chips.

6722  Analog IC Projects Testing (1) Cross listed as ECE 6722. Co-requisite: ECE/CS 6720.
   This course is designed for students who fabricated an integrated circuit in ECE/CS 5720/6720. Students will test their chips independently and report on the experimental results.

6740  Computer-Aided Design of Digital Circuits (3) Cross listed as ECE 6740. Prerequisite: CS/ECE 3700.
   Meets with ECE/CS 5740. Graduate students only. Extra work required.

6745  Testing and Verification of Digital Circuits (3) Cross listed as ECE 6745.
   Study of failure and fault models in digital circuits, stuck-at-faults, transition faults, transistor faults, combinational/sequential circuit ATPG, FSM testing, design fault test, LFSR and BIST, equivalence checking, BDDs, BMDs, canonical representations of Boolean functions.

6750  Synthesis and Verification of Asynchronous VLSI Systems (3) Cross listed as ECE 6750. Prerequisite: CS/ECE 3700.
   Meets with ECE/CS 5750. Graduate students only. Extra work required.

6760  Modeling and Analysis of Biological Networks (3) Cross listed as ECE 6760, BIOEN 6760. Prerequisite: Background in molecular or cell biology or formal modeling.
   Introduction to methods for modeling and analyzing biological networks such as genetic regulatory networks, metabolic networks, and signal transduction networks. A particular emphasis will be given to methods inspired by models used by engineers for circuit analysis. Other topics include: stochastic analysis using Monte Carlo methods, differential equation models, Bayesian network models, flux balance analysis, learning methods, pathway databases, and synthesized gene circuits.

6770  Advanced Digital VLSI Systems Design (4) Cross listed as ECE 6770. Prerequisite: CS/ECE 6710 and instructor permission.
   This course addresses advanced issues in VLSI design, covering the following topics: design methodologies and IP design, CMOS circuit scaling, advanced logic circuit styles, noise sources and signal integrity in digital design, design techniques for dynamic and static power reduction, power supply issues, interconnect analysis, clocking and synchronization, process variation, and performance verification. Students are expected to complete a substantial design project as part of the course, which involves extensive use of CAD tools.

6780  Embedded System Design (4) Cross listed as ECE 6780. Prerequisite: ECE/CS 3810 and either CS 2000 or 4400.
   Meets with ECE/CS 5780. Introduction to issues in embedded system design using microcontrollers. Topics include: microcontroller architecture, memory interfacing, serial and parallel I/O interfacing, analog interfacing, interrupt synchronization, and embedded software. Graduate students only. Extra work required.

6785  Advanced Embedded Systems (3) Cross listed as ECE 6785. Prerequisite: CS/ECE 5780 or 6780.
   Meets with CS 5785. This class is about building reliable and efficient embedded systems, with a bias toward software issues and a bias toward whole-system issues. Students complete several projects in C running on ARM-based embedded development boards. The course covers a number of special topics, such as embedded software architectures, digital signal processing, feedback control, real-time scheduling, verification and validation, wired and wireless embedded networks, and safety-critical embedded system.

6810  Computer Architecture (3) Cross listed as ECE 6810. Prerequisite: CS/ECE 3810.
   Principles of modern high-performance computer and micro architecture; static vs. dynamic issues, pipelining, control and data hazards, branch prediction and correlation, cache structure and policies, cost performance and physical complexity analyses.

6830  VLSI Architecture (3) Cross listed as ECE 6830. Prerequisite: CS/ECE 3700 and 3810.
   Meets with ECE/CS 5830. Graduate students only. Extra work required.

6930  Seminar (1 to 3)

6931  Seminar (1 to 3)

6932  Seminar (1 to 3)

6933  Seminar (1 to 3)

6934  Seminar (1 to 3)

6935  Seminar (1 to 3)

6936  Seminar (1 to 3)

6937  Seminar (1 to 3)

6938  Seminar (1 to 3)

6939  Seminar (1 to 3)

6940  Seminar (1 to 3)

6941  Seminar (1 to 3)

6942  Seminar (1 to 3)

6943  Seminar (1 to 3)

6944  Seminar (1 to 3)

6945 Graduate Internship (.5 to 3)
   The training is designed to provide the student with an opportunity to gain actual employment experience in their chosen profession. Its purpose is to "round out" or complement the students academic work. This internship experience is directly related to the students major and is commensurate with his/her educational level.

6950  Independent Study (1 to 4)

6955  Special Topics (1 to 4)

6956  Special Topics (1 to 4)

6957  Special Topics (1 to 4)

6958  Special Topics (1 to 4)

6959  Special Topics (1 to 4)

6960  Special Topics (1 to 4)

6961  Special Topics (1 to 4)

6962  Special Topics (1 to 4)

6963  Special Topics (1 to 4)

6964  Special Topics (1 to 4)

6965  Special Topics (1 to 4)

6966  Special Topics (1 to 4)

6967  Special Topics (1 to 4)

6968  Special Topics (1 to 4)

6969  Special Topics (1 to 4)

6970  Master's Thesis Research (1 to 12)

6980  Faculty Consultation: Master's (1 to 12)

7010  Writing Research Proposals (3) Prerequisite: Graduate standing in CS.
   Fundamental aspects of writing computer science research proposals, including thesis, dissertation, and grant proposals. Form, style, substance, and marketing of effective proposals will be considered. Emphasis is placed on developing and presenting clear and compelling ideas. Substantial writing and class presentations are required of all participants.

7120  Information-Based Complexity (3) Prerequisite: CS 3200 and MATH 2270 and MATH 3210.
   Analysis of optimal computational methods for continuous problems. Introduction to the general worst case theory of optimal algorithms, linear problems, and spline algorithms as well as selected nonlinear problems. Examples include optimal integration, approximation, nonlinear zero finding, and fixed points.

7240  Sinc Methods (3) Prerequisite: CS 6210 or MATH 5600 or 5610.
   Sinc methods for solving difficult computational problems, such as partial differential and integral equation problems, that arise in science and engineering research. Emphasis on parallel computation. Applications vary, depending on participants in the class. Whenever possible in their areas of research, students are given projects that lead to publishable research articles.

7250  Advanced Topics in Scientific Computing (3) Prerequisite: CS 6220.
   In-depth study of research topics of current interest in scientific computing. Topics will typically have been surveyed in CS 6210 and 6220. This course can be repeated for credit since the focus will be changed from semester to semester.

7310  Advanced Robotics (3) Cross listed as ME EN 7230. Prerequisite: CS 5310/6310 or ME EN 5220/6220.
   Covers the kinematics, dynamics, and control of robotic manipulators. Projects that involve controlling robots will be an integral part of the course.

7320  System Identification for Robotics (3) Prerequisite: CS 5310/6310 or ME EN 5220/6220.
   Modeling and identification of the mechanical properties of robots and their environments. Review of probability and statistics. Parametric versus nonparametric estimation. Linear least squares parameter estimation, total least squares, and Kalman filters. Nonlinear estimation and extended Kalman filters. State estimation. Specific identification methods for kinematic calibration, inertial parameter estimation, and joint friction modeling.

7460  Distributed Operating Systems (3) Prerequisite: CS 5460 and 5480/6480.
   Practical distributed operating systems concepts from basics through the state of the art. Topics include interprocess communication, client-server systems, distributed shared memory, distributed file systems, distributed databases, portable computing, software fault tolerance, and wide area (e.g., Web) applications. Work includes individual oral presentations, a group project, and a written research report.

7520  Programming Language Semantics (3) Prerequisite: CS 3100 and 5510.
   Examination of the formal and pragmatic ideas behind programming language design. Imperative, functional, logic, object-oriented, and multi-paradigm languages. Lambda calculus, fixpoints, type systems, and predicate logic. Denotational semantics and models of concurrency.

7640  Image Processing (3) Prerequisite: CS 2420 and MATH 2250.
   An introductory course in processing grey-scale and color images that covers both mathematical fundamentals and implementation. It introduces students to the basic principles of processing digital signals and how those principles apply to images. These fundamentals include sampling theory, transforms, and filtering. The course also covers a series of basic image-processing problems including enhancement, reconstruction, segmentation, feature detection, and compression. Assignments include several projects with software implementations and analysis of real data.

7650  Realistic Image Synthesis (3) Prerequisite: CS 6620 and 6670 and MATH 5010.
   Using camera and sensor simulation along with physical simulation to generate realistic synthetic images.

7810  Advanced Computer Architecture (3) Cross listed as ECE 7810. Prerequisite: CS/ECE 6810.
   Investigation of issues in the design of modern microprocessors, with an in-depth treatment of current research topics in the field. The course is driven by the discussion of seminal papers in the fields.

7820  Parallel Computer Architecture (3) Cross listed as ECE 7820. Prerequisite: ECE/CS 6810.
   Architecture, design, and analysis of parallel computer systems: vector processing, data vs. control concurrency, shared memory, message passing, communication fabrics, case studies of current high-performance parallel systems.

7930  Advanced Seminar (1 to 3)

7931  Advanced Seminar (1 to 3)

7932  Advanced Seminar (1 to 3)

7933  Advanced Seminar (1 to 3)

7934  Advanced Seminar (1 to 3)

7935  Advanced Seminar (1 to 3)

7936  Advanced Seminar (1 to 3)

7937  Advanced Seminar (1 to 3)

7938  Advanced Seminar (1 to 3)

7939  Advanced Seminar (1 to 3)

7940  Seminar (1 to 3)

7941  Advanced Seminar (1 to 3)

7942  Advanced Seminar (1 to 3)

7943  Advanced Seminar (1 to 3)

7944  Advanced Seminar (1 to 3)

7950  Independent Study (1 to 4)

7960  Special Topics (1 to 4)

7961  Special Topics (1 to 4)

7962  Special Topics (1 to 4)

7963  Special Topics (1 to 4)

7964  Special Topics (1 to 4)

7965  Special Topics (1 to 4)

7966  Special Topics (1 to 4)

7967  Special Topics (1 to 4)

7968  Special Topics (1 to 4)

7969  Special Topics (1 to 4)

7970  Ph.D. Dissertation Research (1 to 12)

7980  Faculty Consultation: Ph.D. (1 to 12)

7990  Continuing Registration: Ph.D. (0)


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